When on, the stamp orientation follows the direction of your brush stroke. Right-click the stamp image to apply it to a sculpting tool. Imports an image from file and loads it as a stamp for the currently selected sculpt tool.
Right-clicking the stamp image lets you select from the following options: View Image (in the Content Browser), Refresh Image, Import Stamp, Pick Stamp, or Clear Stamp. You can also drag and drop any of the stamp thumbnails from the Double-clicking the stamp image opens theĬontent Browser. Imageĭisplays an image of the currently selected stamp. Use Stamp auto-activates whenever a stamp image is selected. Turns on the selected stamp for the tool. Sets the length of the Steady Stroke vector on the tool cursor. The length of the vector is set by the Distance setting. When on, a vector displays on the tool cursor and no stroke appears until you drag a distance equal to the length of the vector. Helps to produce a smoother stroke by filtering mouse/stylus movement. If theīuildup value is 10, it takes many passes over an area to build up to the maximum strength." For example, if theīuildup value is 100, the maximum strength is reached immediately when you start a stroke. BuildupĬontrols how quickly the brush deformation grows to reach its maximum strength in a single stroke. The higher the setting, the more gaps appear on the stroke, depending on the tool settings. The default setting is 6.25 and ranges between 0 and 100. Depending on the Size and Falloff settings for a tool, the Spacing can be set to a higher value to refine the tool behavior and improve the appearance of the stroke. SpacingĬontrols the stamp frequency/continuity on a stroke. Swaps masked areas for unmasked areas on the active blend shape target. Removes any masks on the active blend shape target. Paints the respective effect over the entire active blend shape target. Specific to the Mask Target and Erase Target tools. Reverses the frozen and unfrozen parts of the active mesh. Removes all of the freezing on the selected meshes. For example, whenĬonstrain to Surface is on, you can use the Grab tool to slide edges along a surface without deforming the shape of the mesh. Ensures that the selected tool does not lift or depress the surface while sculpting a mesh. Image courtesy of Andrei Cirdu Constrain to Surface Determines how frozen/masked areas are applied to the model. The tool's brush ring turns white when Invert is active. For example, if the primary function of the tool is to pull vertices up, its inverse is to push vertices down. Grab brush.) Moves vertices along the screen plane. Moves vertices along the world space Z-axis. Moves vertices along the world space Y-axis. Moves vertices along the world space X-axis. Moves vertices perpendicular to the direction of the stroke. Moves vertices in the direction of the stroke. Moves each vertex in the direction of its own normal. (Default) Moves vertices in the direction of the average of the normals of all affected faces. Moves vertices in the direction of the normal of the face directly under the center of the tool. Specifies the direction vertices move when affected by a tool: Ctrl-drag right/down to rotate in a clockwise direction. Hotkeys: Ctrl-drag left/up to rotate in a counterclockwise direction. The tool's brush ring turns white when Twist is active. The direction of the rotation is determined by the Grab Tool's Direction setting.
Rotates vertices on a mesh using the brush radius and falloff. For more information on blend shape deformations, see Shape Authoring. If the object has blend shape deformers, this specifies whether to smooth all target shapes or just the one currently in Edit mode in the Shape Editor. M + MMB-drag up/down or Ctrl + MMB-drag up/down to adjust the brush strength from 0. Hotkeys: M + drag or MMB-drag up/down to adjust the brush strength. Depending on the tool, this value represents either a percentage of the maximum power available or a height expressed in world space units. Screen Pixels is selected, size is measured in screen space based pixels.ĭetermines how much the tool affects the surface. Size of 100 = a radius of 100 centimeters). By default, size is measured in world space units (for example, a default Lets you set the size of sculpting tool using screen space or world space units. All the other tools' unpinnedīrush Size settings share the same value. Brush Size setting for the selected tool.