Add a +8 DM when rolling for weapons if the animal is a Carnivore, and a +4 if it is an Omnivore subtract a -6 DM if the animal is a Herbivore. Roll 2d6 separately for the animal’s Weapons and Armour. The creature’s Size determines its Weight, Strength, Dexterity and Endurance – for example, a roll of 7 means that the creature has a Strength of 3d6, an Dexterity of 3d6 and an Endurance of 3d6. Pack -2.įor each creature, roll 2d6 for its Size and apply any Dice Modifiers from its Terrain or Movement category. Generally, any creature surprised by a trapper is caught in its trap. Trapper (spider): An animal which allows its prey to enter a trap. Usually, this lure will be specific to the species the siren preys on, but some rare lures are universal. Siren (venus fly-trap): Sirens create a lure to attract prey. Reducer (vermin): Reducers are scavengers that act constantly on all available food, devouring even the remains left by other scavengers. Pouncers have Stealth, Recon and Athletics. Pouncer (cat): Pouncers kill by stalking and ambushing their prey. Intermittent (elephant): Herbivores that do not devote their entire time to searching for food. Killers have Melee and either Strength or Dexterity +4, Instinct +4, Pack -2. Killer (shark): Carnivores that possess a raw killing instinct, attacking in a frenzied manner. Intimidator (coyote): Scavengers which establish their claim to food by frightening or intimidating other creatures. Hijacker (lion): Scavengers which steal the kills of others through brute force or weight of numbers are hijackers. Hunter (baboon): Opportunistic predators that stalk easy prey. Their primary form of defence tends to be fleeing danger. Grazer (antelope): Grazers move from food source to food source, often in large packs. Gatherer (raccoon, chimpanzee): Gatherers are herbivores that collect and store food. Unlike grazers, which move to food, filters move a flow of matter through themselves and filter out the food. Dexterity +4, Instinct +2, Pack +2.Įater (army ant): Eaters will eat anything they encounter, including characters.įilter (earthworm): Herbivores which pass their environment through their bodies are termed filters. Chasers have Athletics (co-ordination and/or endurance). Instinct +2.Ĭhaser (wolf): Animals which kill their prey by attacking and exhausting it after a chase. Characteristic modifiers and skills are noted after the description – the exact level of skills varies depending on the particular creature.Ĭarrion-Eater (vulture): Scavengers which wait for all other threats to disperse before beginning. Terran creatures that exemplify these behaviours are noted in brackets after the name. The higher a creature’s Pack score, the larger the group that it is associated with, and the more standing the creature has in that group. Pack: Pack is the animal equivalent of Social Standing. Animals apply their Instinct DM to tasks such as sensing prey or solving problems. Instinct: Instinct is the animal equivalent of Education. Animals have a similar range of characteristics to humans, but there are several differences: